SERENYX LEAGUE
Competitive Rocket League – North America
2026 Rules & Regulations
Last Updated: December 27th, 2026 – 10:00 PM EST
READ THIS FIRST
Serenyx League is a season-based competitive Rocket League league.
By registering and participating, all players and teams agree to:
- Play one (1) scheduled match per week
- Compete for the full eight (8) week season
- Play in the correct assigned division
- Communicate clearly with opponents and league staff
- Follow all Serenyx League Rules & Regulations
Division placement is determined by the highest verified peak Skill Rating achieved in 3v3 Standard or 2v2 Doubles during the current Rocket League season and the previous three (3) seasons, regardless of platform.
If a player's historical peak falls outside this window, Serenyx League administrators may review additional ranked data to ensure accurate placement.
Players may never compete below their assigned division.
No exceptions.
Failure to follow these rules may result in forfeits, sanctions, removal from league play, or permanent bans.
1. LEAGUE OVERVIEW
- Game: Rocket League
- Publisher: Epic Games / Psyonix
- Format: Regular Season → Finals
- Region: North America
- Team Size: 3v3
- Cross-Platform Play: Enabled
- Seasons Per Year: Three (3)
Serenyx League is an independent competitive league and is not affiliated with Epic Games or Psyonix.
All participants must comply with:
- Epic Games Terms of Service
- Rocket League End User License Agreement (EULA)
Each season consists of three (3) phases.
2.1 Phase 1 – Regular Season
- Duration: Seven (7) weeks
- One (1) Bo5 match per team per week
- Matches scheduled and played within assigned league week
- Every team plays exactly seven (7) total matches
Designed to:
- Minimize scheduling fatigue
- Encourage consistent participation
- Reduce forfeits and no-shows
2.2 Phase 2 – Finals
- Double Elimination format
- Upper Bracket team receives one (1) game advantage in Grand Finals
- Hosted on start.gg
- Seeding based on Regular Season standings
- Finals may span up to three (3) days
2.3 Phase 3 – Offseason
- Minimum Duration: One (1) month
Used for:
- Registration
- Roster changes
- Division reassessment
- Rule updates
- Operational planning
3. DIVISIONS & SKILL RATING REQUIREMENTS
Division placement is determined by the highest peak Skill Rating achieved in 3v3 Standard or 2v2 Doubles during the current season and previous three (3) Rocket League seasons.
The highest verified peak is always used — not current rank.
3.1 Division Skill Rating Ranges
| Division | Skill Rating |
|---|
| Pro (SSL) | 1863 or higher |
| Elite | 1575 – 1862 |
| Masters | 1315 – 1574 |
| Champion | 1314 or lower |
3.2 Division Rules
- Playlist does not matter
- Players may never compete below assigned division
- Players may be moved up, but never down
- Teams placed based on highest-ranked eligible player
These rules prevent intentional under-ranking and protect competitive integrity.
4. ACCOUNT REQUIREMENTS, ANTI-SMURFING & INTEGRITY
Participation requires compliance with Epic Games policies and Serenyx League integrity standards.
4.1 Primary Account Requirement
Players must compete on their primary Rocket League account, defined as the account that:
- Contains the majority of ranked history
- Accurately reflects true competitive skill
- Has been consistently used for ranked play
Alternate or intentionally under-ranked accounts are prohibited.
Claims of lost or inaccessible accounts must be supported by verifiable evidence and are subject to admin review.
4.2 Minimum Account Age (By Division)
| Division | Minimum Account Age |
|---|
| Champion | 90 days |
| Masters | 180 days |
| Elite | 270 days |
| Pro (SSL) | 365 days |
Account age alone does not guarantee eligibility.
4.3 Meaningful Ranked History
Accounts must demonstrate:
- Multi-season ranked activity
- Match volume appropriate to skill level
- Gradual rank progression
- Participation in 2v2 and/or 3v3
Accounts may be denied for abnormal spikes, inactivity abuse, or statistical inconsistencies.
4.4 Smurfing Policy
Smurfing is strictly prohibited, including:
- Playing below true skill
- Using alternate accounts
- Cycling or resetting accounts
Serenyx League aligns with Epic Games' anti-smurfing standards.
4.5 Automation & Unauthorized Software
Bots, macros, scripts, AI assistance, or modified clients are prohibited.
Exception:
BakkesMod / Alpha Console for aesthetic purposes only.
4.6 Verification & Enforcement
Admins may require:
- Tracker Network links
- Account verification
- Ranked history review
Failure to cooperate may result in denial or removal.
5. TEAMS & ROSTERS
5.1 Roster Size
- Minimum: 3 players
- Maximum: 5 players
- One (1) Manager and one (1) Coach allowed
Players may only compete on one team per season.
Managers and Coaches may not substitute unless explicitly approved.
5.2 Roster Lock
Rosters lock after Week 3.
Emergency substitutions require admin approval and must preserve division integrity.
- Best-of-Five (Bo5)
- 3v3
- Standard competitive settings
- US-Central servers by default
6.2 Scheduling & Forfeits
- Matches must be scheduled within assigned week
- Official communication is mandatory
- Failure to schedule, respond, or appear may result in penalties or forfeits
- Intentional forfeits or manipulation violate league integrity
7. DIVISION SIZE, CAPACITY & WAITLIST
- Divisions must maintain even team counts
- Teams creating imbalance are placed on a waiting list
- Waiting list placement does not guarantee entry
8. REGULAR SEASON STRUCTURE
8.1 Minimum Teams
- Minimum per division: 8 teams
- More than 8 teams use Pod-based scheduling
9. POD SYSTEM
9.1 Pod Definition
Pods are administrator-created groups used to organize balanced play.
9.2 Pod Structure
Pods are labeled numerically and balanced by administrators.
9.3 Pod & Cross-Pod Matches
- Teams play all Pod opponents at least once
- Cross-Pod matches fill remaining games
- Not all teams play each other — by design
9.4 Controlled Cross-Pod Scheduling
Cross-Pod matches are assigned by administrators to complete schedules while maintaining competitive balance. Pods structure scheduling but do not restrict Cross-Pod timing.
9.5 Post-Pod Cross-Pod Scheduling (Standings-Based)
After Pod play concludes, remaining Cross-Pod matches needed to reach seven (7) total matches are scheduled based on division standings to:
- Align teams of similar performance
- Reduce schedule imbalance
- Preserve competitive integrity
9.6 Standings-Based Matching Principles
Administrators prioritize:
- Matching teams near each other in standings
- Avoiding rematches
- Ensuring total match requirements
- Balanced difficulty across schedules
Exact pairings are final and not subject to negotiation.
9.7 Administrative Authority
All Cross-Pod assignments are final.
Standings-based Cross-Pod matches:
- Do not act as tiebreakers
- Do not determine playoff qualification
- Exist solely to complete schedules fairly
9.8 Uneven Pod Sizes & Pod Matches
When Pods contain an odd number of teams:
- Idle Pod teams face idle teams from other Pods
- These matches count as Cross-Pod matches
- No team receives an actual bye
This ensures:
- One match per team per week
- No season extensions
- Pod integrity remains intact
9.9 Timing of Cross-Pod Matches
Cross-Pod matches may occur:
- During weeks with uneven Pod sizes
- After Pod play to complete schedules
Scheduling is designed to:
- Maintain competitive balance
- Avoid rematches
- Prevent schedule advantages
10. CROSS-POD CALLOUTS & REPUTATION (REP)
Callouts reward professionalism — not skill.
10.1 Reputation System
REP tracks:
- Communication
- Scheduling
- Reporting
- Procedure compliance
- Code of Conduct adherence
10.2 REP Scoring
Positive Actions (+1 REP)
- Match completed
- On-time reporting (within 12 hours)
- Proactive scheduling (within 24 hours, two reasonable times)
- No admin intervention
- Clean conduct
Max: +5 per week
Negative Actions
- Late reporting: −1
- Non-responsiveness (48 hours): −1
- Admin intervention: −1
- Failure to schedule: −1
- Forfeit: −3
- Conduct warning: −3
- Severe violation: −5
REP cannot drop below zero.
10.3 Callout Eligibility
- One Callout per division per season
- Awarded to highest REP team
- Evaluated after Pod play
10.4 Callout Usage
- Select one unplayed Cross-Pod opponent
- Opponent cannot decline
- Subject to admin approval
10.5 Callout Restrictions
- One Callout per team
- Cannot be traded
- Cannot force rematches
10.6 Callout Tiebreakers
- Fewest forfeits
- Fewest admin interventions
- Earliest average match completion
- Head-to-head
- Logged random draw
11. STANDINGS & TIEBREAKERS
Standings determined by:
- Match record
- Game differential
- Head-to-head
- Administrative decision
All Pods share one standings table.
12. FINALS
12.1 Finals Overview
- Double Elimination
- Hosted on start.gg
- Seeded by Regular Season standings
12.2 Finals Duration
Finals may span one (1) to three (3) days.
12.3 Seasonal Finals Dates (2026)
- Season 2: April 25–26
- Season 3: August 28–30
- Season 4: November 27–29
12.4 Finals Authority
All Finals decisions are final and non-appealable.
13. SPECTATING, OBSERVERS & BROADCASTING
13.1 General Rule
Spectating during official matches is restricted to protect competitive integrity. No unauthorized individuals may join match lobbies.
13.2 In-Game Observers
Only:
- Serenyx League administrators
- Approved broadcast staff
- Authorized observers
Observers:
- May not join team slots
- May not interact with players
- May not provide strategic information
- Must remain neutral
Unauthorized observers are strictly prohibited.
13.3 Coaches, Managers & Substitutes
- May not spectate in-game
- May communicate outside the client
- May not join as observers unless approved
13.4 Player Streaming
Players may stream their own gameplay provided:
- No stream delay exploitation
- No external coaching
- Stream chat not used for assistance
- Stream does not interfere with integrity
League may require stream delay or termination if concerns arise.
13.5 Team Streams & Broadcast Requests
Teams may request a Team Stream observer:
- Must request 3 hours before match
- Observer must be approved
- Observer may only spectate
- Approval not guaranteed
13.6 Broadcasted Matches
For official broadcasts:
- League hosts lobby
- Observers assigned by admins
- Teams follow production instructions
- Match times may adjust for production needs
13.7 Prohibited Actions
Strictly prohibited:
- Sharing lobby credentials
- Allowing unapproved observers
- Spectator-based advantage
- Relaying spectator info
- Joining under false pretenses
Violations may result in:
- Match forfeits
- REP deductions
- Suspensions
- Permanent bans
13.8 Authority
League administrators retain final authority over:
- Observer approval
- Streaming permissions
- Broadcast decisions
- Enforcement actions
All rulings are final.
14. COMMUNICATION
14.1 Official Channels
Discord
- Announcements
- Admin support
- Ticket system
Website Match Chat
- Scheduling
- Reporting
- Disputes
Discord does not replace Match Chat.
14.2 Match Chat Authority
In any dispute, Website Match Chat logs are the only authoritative record.
15. RULE UPDATES & PLAYER RESPONSIBILITY
15.1 Rule Changes
Serenyx League may modify rules at any time.
Changes take effect immediately upon publication unless stated otherwise.
15.2 Player Responsibility
All participants are responsible for:
- Staying informed of current rules
- Reviewing updates
- Understanding rule impact
Lack of awareness is not a valid defense.
15.3 Official Sources
Rules may be published via:
- Discord
- League website
- Official rulebook
The most recently updated rulebook takes precedence.
15.4 Last Updated Reference
This document's "Last Updated" timestamp is the authoritative reference for active rules.
FINAL AUTHORITY
Serenyx League administrators retain final authority to interpret and enforce these rules to protect competitive integrity, fairness, and league operations.